Mysterium
One person plays a ghost giving visual clues to a group of psychic investigators. The ghost cannot speak and only hands out beautifully illustrated, surreal cards. The investigators must interpret these visions to find a specific suspect, location, and weapon. It plays somewhat like a cooperative version of Clue but relies entirely on abstract thinking. The discussions among the psychics are fun to listen to from the ghost's perspective. It sets a great mood for a late-night session.

